A plain-language summary of what your child built, where they shine, where they can grow, and how to keep the conversation going at home. Generated from classroom transcripts after every course.
Your child built an app for young athletes who want to train smarter during the off-season. A player enters their sport, position, and current fitness level, and the app generates a personalized recovery plan — stretching routines, workout progressions, and injury-prevention guidance calibrated specifically to them. The goal: help athletes stay healthy and get better even when the season isn’t running.
Your child built an app for people who want to reflect and pray but get distracted or don’t know where to start. A user describes what they’re carrying — a worry, a gratitude, a question — and the app responds with a guided reflection, a spiritual prompt, or a short meditation drawn from Catholic tradition. The defining design decision was deliberate: audio only. No wall of text. A voice that meets you where you are.
Your child built an app that scans your refrigerator and pantry and suggests meals you can make with what’s already there — no grocery run required. The app accounts for dietary needs, budget, and nutrition goals. The bigger vision: help families reduce food waste, eat better, and spend less time stressed about what’s for dinner. One of two students in the class who shipped a working website by the end of the course.
Your child built a tower defense game with six or seven interlocking systems running simultaneously — a resource economy, upgradeable defensive units, escalating waves of opponents, and a technology unlock tree that rewards long-term strategy. This is a more complex build than most adult developers would attempt as a first project. It was built with AI assistance, but the design decisions and system architecture were your child’s.
Your child built an app that scans any room with a phone camera and generates physical games you can play right now with objects already in that space — no equipment, no screen required. Each scan produces five game options, each with rules, a materials list, and a difficulty rating. The point: use AI to get people away from their screens and into the room together. It is, genuinely, one of the most original product concepts of the course.
Your child built a tool for basketball fans, players, and on-air commentators who want quick, reliable, accessible information about plays, tactics, player history, and match context. The app is designed to make the game more understandable for anyone — from someone who grew up watching to someone preparing to talk about it on air. The commentator prep use case — surfaced on the last day — is the product’s strongest idea.